The use of technology in English language learning has significantly increased, including the adoption of Canva as a graphic design tool to create educational media. However, few studies had specif…
The growing use of gamified learning tools such as Kahoot! does not always lead to consistent student engagement. Some learners responded enthusiastically while others appeared disengaged or pressu…
This research focused on students’ perceptions of adopting animation videos as an educational tool in learning English vocabulary. This study used a qualitative with case study approach. Semi-str…
The aim of this study is to present a summary and an overview of students’ experience using WhatsApp Group as a learning tool during Covid-19 pandemic based on Gregory’s theory by using narrati…