Project-Based Learning (PjBL) is one of the learning models implemented in the Merdeka Curriculum. It is considered capable of improving students' activeness through a learning project. However, th…
The growing use of gamified learning tools such as Kahoot! does not always lead to consistent student engagement. Some learners responded enthusiastically while others appeared disengaged or pressu…
This study explores vocational high school students’ understanding of idiomatic expressions in English song lyrics and examines how Contextual Teaching and Learning (CTL) supports their interpret…
The application of artificial intelligence (AI) in education has created new opportunities for developing English as a Foreign Language (EFL) instruction. This study explores EFL students’ experi…
This study explores the strategies used by EFL (English as a Foreign Language) students to enhance their pronunciation skills through TikTok, a popular social media platform. Pronunciation is a key…
This study aims to explore students' experiences in learning English vocabulary through the Hello English application based on Kolb's Experiential Learning Theory (1984) with a qualitative approach…
This study explored students’ learning experiences in using quick response code media in EFL speaking classes. The research was conducted to integrate technology into learning and to overcome stu…
English extracurricular programs such as English Clubs play an important role in enhancing students’ language learning experiences, yet their level of motivation and engagement often varies among…
This research investigates the feelings of English teachers toward the implementation of the Merdeka Curriculum in junior high school English language learning. This research was motivated by the d…
Although WhatsApp has been widely integrated into English language learning, indepth research on how EFL learners self-regulate vocabulary learning is still limited in the Indonesian higher educati…