The Simon Says game is a game that is often applied in learning, especially English. The reason is because this game stimulates the players' ability to focus, listen and master vocabulary. This stu…
This study aims to analyze models of learning strategies that are suitable for inclusive children because all learning at school changes to distance learning. This period is very crucial, especiall…
This study discussed learning speaking through an application. During the past pandemic, students felt difficult to understand the lesson materials from home. For that, students need learning suppo…
The implementation of extensive reading well can support student success in learning foreign languages. This study aims to report on the challenges of junior high school teachers in implementing ex…
This research aims to examine the use of the South Jakarta language style in learning English. A qualitative case study approach was used in this research to explain students' experiences regarding…
The use of U-Dictionary application in the English process is an example of technology support in the learning process. This study aimed to investigate students’ perceptions of the use of U-Dicti…
English is a global language and vital in many fields, including technology, science, entertainment, business, and education. In addition, English is used in Indonesian education. Teaching Englis…
Corona Virus that happened in 2019 has changed the entire human life activity around the world, including educational activity in Indonesia. The face-to-face learning system has been turned into an…
Google Classroom is an application that makes it easy for teachers and students to do online learning, and one of the features presented in Google Classroom is the assignment feature. This study ai…
Broader space for exploration emerges when language learners regulate self-improvement activities in their leisure time. This paper attempts to present a narrative study of two young adult EFL le…