Perpustakaan UIN K.H. Abdurrahman Wahid Pekalongan

Universitas Islam Negeri

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Image of Adapting Gamification For Optimizing Student's Achievement In English Vocabulary Learning

SKRIPSI TADRIS BAHASA INGGRIS

Adapting Gamification For Optimizing Student's Achievement In English Vocabulary Learning

Dina Farizka Septiyani (2521041) - Nama Orang; Ahmad Burhanuddin, M.A - Nama Orang;

This study aims to explore the adaptation of gamification in English vocabulary learning to examine the problem of students' lack of interest. Using a qualitative approach and case study, this study involved observations and interviews with teachers and students in one class. The analysis revealed that gamification has a positive impact on cognitive achievement such as students can memorize vocabulary more easily, in terms of affective, students feel happier and motivated. Then in terms of psychomotor, students can use the vocabulary in everyday life. The results of this study indicate that the application of gamification can be a strategy that can be used to optimize students’ achievement, which contributes significantly to the development of more interesting and interactive teaching methods in English language education.


Ketersediaan
25SK2525004.00SK TI 25.004 DIN aMy Library (Lantai 3, Local Content)Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
SK TI 25.004 DIN a
Penerbit
Pekalongan : Program Studi Tadris Bahasa Inggris FTIK UIN K.H. Abdurrahman Wahid Pekalongan., 2025
Deskripsi Fisik
xvi, 59 hlm., 24 cm; Bibliografi: 60-65
Bahasa
Inggris
ISBN/ISSN
-
Klasifikasi
420.7
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Vocabulary
Gamification
Achievement
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Dina Farizka Septiyani (2521041)
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